#include "CreateTowerMessage.h"
#include <cassert>
#include "ObjectFactory.h"
#include "Tower.h"

CCreateTowerMessage::CCreateTowerMessage(short typeOfTower, float pX, float pY)
	:CMessage( Msg_SpawnTower )
{
	this->towerType = typeOfTower;
	this->posX = pX;
	this->posY = pY;
}


CCreateTowerMessage::~CCreateTowerMessage(void)
{
}
